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LOCK

LOCK
ScnABR
A mental image picture of a non-painful but disturbing experience the person has experienced and which depends for its force on an earlier secondary and engram which the experience has restimulated.
LOCK
ScnBasic
a mental image picture of an incident where one was knowingly or unknowingly reminded of a secondary or engram. it does not itself contain a blow or a burn or impact and is not any major cause of misemotion. it does not contain unconsciousness. it may contain a feeling of pain or illness, etc., but is not itself the source of it. EXAMPLE one sees a cake, feels sick. This is a lock on an engram of being made sick by eating cake. The picture of seeing a cake and feeling sick is a lock on (is locked to) the incident (unseen at the moment) of getting sick eating cake. When one finds a lock it can be run like any other mental image picture. See also engram; secondary.
LOCK
ScnMaster
a mental image picture of a nonpainful but disturbing experience the person has had, which depends for its force on earlier secondaries and engrams which the experience has restimulated (stirred up). See also secondary and engram in this glossary. —The Anatomy of the Human Mind Glossary
LOCK
ScnOEC
a mental image picture of a nonpainful but disturbing experience the person has had, which depends for its force on earlier secondaries and engrams which the experience has restimulated (stirred up). See also secondaries and engram in this glossary. [Definition of lock-scan] run a process in which one contacts an early lock on the track and goes rapidly or slowly through all such similar incidents straight to present time.
LOCK
ScnOEC
a mental image picture of a nonpainful but disturbing experience the person has had, which depends for its force on earlier secondaries and engrams which the experience has restimulated (stirred up). See also secondaries and engram in this glossary. [Definition of lock-scan] run a process in which one contacts an early lock on the track and goes rapidly or slowly through all such similar incidents straight to present time.
LOCK
ScnTech
1. an analytical moment in which the perceptics of the engram are approximated, thus restimulating the engram or bringing it into action, the present time perceptics being erroneously interpreted by the reactive mind to mean that the same condition which produced physical pain once before is now again at hand. Locks contain mainly perceptics; no physical pain and very little misemotion. (SOS, p. 112)2. a situation of mental anguish. It depends for its force on the engram to which it is appended. The lock is more or less known to the analyzer. It's a moment of severe restimulation of an engram. (EOS, p. 84)3. those parts of the time track which contain moments the pc assocLOCKates with key-ins. (HCOB 15 May 63)4. conscious level experiences which sort of stick and the individual doesn't quite know why. (SH Spec 72, 6607C28) Lock