the
factors which make a
game, which is a contest of person against person or
team against
team. A
game consists of
freedom,
barriers and
purposes, and there is a
necessity in a
game to have an opponent or an
enemy. Also, there is a
necessity to have problems, and enough
individuality to
cope with a
situation. To live
life fully, then, one must have, in addition to "something to do," a higher
purpose; and this
purpose, to be a
purpose at all, must have
counter-
purposes or
purposes which
prevent it from occurring. This last is very important If a person lacks problems, opponents and
counter-
purposes to his own, he will invent them. Here we have in essence the
totality of
aberration.
aberrated activities which are
reactive and being performed way outside one's
power of choice and without one's
consent of will. They are characterized by
fixated attention, an inability to escape coupled with an inability to
attack, to the exclusion of other games.
conditions which consists of
fixated attention, an inability to escape coupled with an inability to
attack, to the exclusion of other games. Used in this sense, the
term is derogatory.