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GAME CONDITIONS

GAME CONDITIONS
ScnBasic
game conditions are attention; identity; effect on opponents; no effect on self; can't have on opponents and goals and their areas; have on tools of play, own goals and field; purpose; problems of play; self-determinism; opponents; the possibility of loss; the possibility of winning; communication; non-arrival.
GAME CONDITIONS
ScnMaster
the factors which make a game, which is a contest of person against person or team against team. A game consists of freedom, barriers and purposes, and there is a necessity in a game to have an opponent or an enemy. Also, there is a necessity to have problems, and enough individuality to cope with a situation. To live life fully, then, one must have, in addition to "something to do," a higher purpose; and this purpose, to be a purpose at all, must have counter-purposes or purposes which prevent it from occurring. This last is very important: If a person lacks problems, opponents and counter-purposes to his own, he will invent them. Here we have in essence the totality of aberration. —Fundamentals of Thought Glossary Final approval 5.2.90
GAME CONDITIONS
ScnTUEU
the factors which make a game, which is a contest of person against person or team against team. A game consists of freedom, barriers and purposes, and there is a necessity in a game to have an opponent or an enemy. Also, there is a necessity to have problems, and enough individuality to cope with a situation. To live life fully, then, one must have, in addition to "something to do," a higher purpose; and this purpose, to be a purpose at all, must have counter-purposes or purposes which prevent it from occurring. This last is very important If a person lacks problems, opponents and counter-purposes to his own, he will invent them. Here we have in essence the totality of aberration.
GAME CONDITIONS
ScnTech
game conditions are: attention, identity, effect on opponents, no-effect on self, can't have on opponents and goals and their areas, have on tools of play, own goals and field, purpose, problems of play, self-determinism, opponents, the possibility of loss, the possibility of winning, communication, non-arrival. (FOT, pp. 93-94)