1. words or phrases in
engrams or
locks (or at
0.1 in
present time) which
cause the
individual to perform involuntary actions on the
time track. Action phrases are effective in the low
tone ranges and not effective in the high ranges. As a
case progresses up the
scale, they
lose their
power. Types of action phrases are
bouncer, down
bouncer,
grouper,
denyer,
holder,
misdirector,
scrambler, and the
valence shifters corresponding to these.
(SOS Gloss)2. those which seem to
order the
preclear in various directions. The action phrases are
bouncers such as, "Get up," "Get out"; holders such as "Stay here," "
Don't move"; misdirectors such as "
Don't know whether I'm coming or going," or "Everything is backwards"; downbouncers such as "Get under," or "Go back";
groupers such as "Everything happens at once," "
Pull yourself together"; callbacks such as "Come back," "Please come"; and one other, the
denyer, which
states that the
engram does not exist, such as "There isn't anything here," "I can't see anything." There is also the
valence shifter which
shifts the
individual from his own identity to the identity of another; the
valence-
bouncer, which prohibits an
individual from going into some
particular valence; the
valence denyer, which may even deny that the person's own
valence exists; and the
valence-
grouper, which makes all
valences into one
valence. These are all the types of action phrases.
(SOS, pp. 181-182)